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Ayça
MOTIVATION DESIGN : WHY ARE PLAYERS KEEP PLAYING?
Keeping the Player's Interest We created the interest of the player: The player downloaded our game. The most important point now is to...
Ayça
JUST LIKE MASLOW’S: NEEDED COMPONENTS OF GAMES
Here, we will examine not the game-related needs of the players, but the more abstract and hard-to-explain needs of the games regarding...
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