CITY NINJA
ROLE
Independent Game Designer
DESCRIPTION
A game about a ninja, who in a 7-tier city, struggles through the challenges of each floor to reach the 7th level and save his brother trapped in the another lifetime.
A demo video coming soon, here you can wiew progress snapshots and some of design documantation.
YEAR
2024
GENRE
2D Platformer
PLATFORM
PC & Mobile
ATMOSPHERE OF CHAPTERS
GAME ELEMENTS

CHARACTERS:
PLAYER
The player assumes the role of a ninja who uses his skills to break and collect items, defeat enemies and achieve his goal by solving puzzles and completing levels.
ENEMIES
The enemies class consists of 3 subclasses: observers, which is easy to defeat compared to others, assassins with high combat power, low defensive power, and tanks, which are a defensive character.
INANIMATE OBJECTS:
PLATFORMS
Although the platforms are basically divided into 3 classes, they can be diversified with their combinations. For example, a platform can be both spiked and sliding, or both regular and spiked.
OBSTACLE / MOVABLE OBJECTS
Obstacle objects are kind of barriers that the player cannot move, which must be overcome by going over or under them, and movable objects are things that can be moved by the player that allow progress in puzzle solving.
FRAGILE OBJECTS / DOORS
Breaking fragile doors leads to passages that can house some collectibles, fragile items can house some collectibles.
COLLECTIBLE OBJECTS
Posters are objects that need to be accumulated to pass the chapters. Keys are needed to progress through solving some puzzles and reach some rewards. Black daisies can be accumulated to get boosters and powerups, and bottles are health and mana boosts.
GAME STRUCTURE

CONTROL / MECHANICS
On PC, simple left-right keyboard buttons will be used to move the character, the space bar will be for jumping and the shift button will be for rolling. The Q W E R buttons will be used for skills. However, the player can change these settings. On mobile, the left joystick has left-right movers and roll button, and the right joystick has buttons for jumping and skills.
If the character is near a movable object, the arrow keys will automatically push the object. If the character has jumped on a regular or sliding wall, he will automatically hold onto the wall.
SKILLS / WEAPONS
The character has 2 weapons, Shuriken and Ninjato.
Poise (Q): The character jumps into the air and hangs in the air for a while, while taking no damage and cannot use skills.(mana cost: mid)
Ultimate sword (W): The character swings his Ninjato 4 times and with this skill he can defeat the enemy who is a tank at once. (mana cost: mid, damage: high)
Sword (E): Character swings his Ninjato once (mana cost: low, damage: mid)
Stars (R): Character throws his Shuriken. (mana cost: low, damage: low)
Roll: The character rolls on the ground, while he cannot use skill, but can take damage.
HEALTH / MANA
The character's mana recharges over time, but his health does not automatically regenerate over time. Both are refilled based on the amount of reward bottles when they collected (without needing to respawn).
CHECKPOINTS / RESPAWNS / PORTALS
Passing by the phone boxes in certain points of the levels, automatically marks a checkpoint. From the kiosks at the end of the levels, provide the transition to the next level and section.
BOOSTERS / POWERUPS
Each speed booster and shield power-up has separate values. These boosters and power-ups can be obtained from the store in exchange for black daisies. Players who don't want to wait and save can also purchase it as an IAP item.